56 Commits (main)
 

Author SHA1 Message Date
Norman Köhring 11beffc537 package upgrade 2 weeks ago
Norman Köhring 3c8b289310 debugging highlights 1 year ago
Norman Köhring 1b3360862f clickable quick select and quick-select reorder 1 year ago
Norman Köhring f24c2cd191 item quick select 1 year ago
Norman Köhring cc2b787421 put/build blocks 1 year ago
Norman Köhring d1d2b3fbf0 prepare for putting/building blocks 1 year ago
Norman Köhring eee378bb7b block drops into inventory 1 year ago
Norman Köhring 9d3912f98f fix lighting and this one weird bug in player changes when ascending 1 year ago
Norman Köhring fc05b00775 first steps towards real inventory 1 year ago
Norman Köhring fb3279fb13 remove unused function 1 year ago
Norman Köhring 656927eee1 draw light instead of shadows 1 year ago
Norman Köhring 19bc40fd8d draw shadows to hide invisible blocks 1 year ago
Norman Köhring d75f862380 time-related brightness controlled by light-map 1 year ago
Norman Köhring 3b7ee96f62 use canvas as light map 1 year ago
Norman Köhring 3a9d2044e1 store changes more efficiently 1 year ago
Norman Köhring b2a4d2e547 dig blocks, finally 1 year ago
Norman Köhring 811b6e5b78 shine light from the sky 1 year ago
Norman Köhring 5db90bb2f3 clean up unused assets, add block breaking graphic 1 year ago
Norman Köhring 5b87e3bae0 stacked inventory items and arrival animation 1 year ago
Norman Köhring 43e8242619 fix falling-on-pause bug
The issue happened because of not resetting lastTick: The lastTick is stored to
calculate movement speed independent of frame rate. When paused, the delta is
calculated with the time before the pause, so it gets huge and results in high
velocity values that are used to calculate how far the player moved.
1 year ago
Norman Köhring e4e3953734 selectable inventory items 1 year ago
Norman Köhring c486c12283 even nicer walking animation 1 year ago
Norman Köhring cd8bcbcc47 formalize inventory, cute walking animation 1 year ago
Norman Köhring ecf1a9cd67 move to another tileset, larger tiles, bigger screen 1 year ago
Norman Köhring b18cc37b77 add inventory screen and cleanup assets 1 year ago
Norman Köhring 193d991d0b add help section 1 year ago
Norman Köhring 94bdb0a9c8 fix player collision box 1 year ago
Norman Köhring 43d6932716 fix level generator bug 1 year ago
Norman Köhring 9ba37c04a7 add simplex noise test (/simplex.html) 1 year ago
Norman Köhring 7711c112e2 framerate independent movement 1 year ago
Norman Köhring e146052f33 first step towards complete rewrite 1 year ago
koehr 6abd225eb5 fixes npm security issues 5 years ago
koehr 59ac454bc5 initiates central physics handling 5 years ago
koehr 7c6e716875 calculates CSS values from constants and simplifies movement calculation 5 years ago
koehr 3ead03ef72 adds player change support 5 years ago
koehr c3d0a69148 tries to fix the collision problems 6 years ago
koehr 54f352c577 clean up field component, make jumps more "realistic" 6 years ago
koehr 062d249d00 smooth mountain light transition 6 years ago
koehr 2764d3c52b smooth godray transition 6 years ago
koehr faa605e836 smooth sky color transition 6 years ago
koehr e7cd369b63 day night cycle 6 years ago
koehr c21e97e2ce multi step day night transition with CSS filters 6 years ago
koehr c7452ca130 simplify movement, first try to prevent falling into blocks 6 years ago
koehr 45c42ee210 turn left and right 6 years ago
koehr 76f6f2f9d5 velocity based movement 6 years ago
koehr 2bd5838065 not working yet 6 years ago
Norman Köhring f00990a3be godrays and mountains 6 years ago
koehr 2613c391db generate level bigger than viewport 6 years ago
koehr efeab7138a walk on click 6 years ago
koehr 63cc49e1d4 nice trees and actual player interaction 6 years ago