first steps towards real inventory

main
Norman Köhring 1 year ago
parent fb3279fb13
commit fc05b00775

@ -0,0 +1,38 @@
import type { BlockType } from './def'
export type ItemQuality = 'wood' | 'iron' | 'silver' | 'gold' | 'diamond'
export type ItemType = 'tool' | 'weapon'
export interface Item = {
name: string
type: ItemType
icon: string
hasQuality: boolean
}
export const items: Item[] = [
{ name: 'Shovel', type: 'tool', icon: 'shovel', hasQuality: true },
{ name: 'Pick Axe', type: 'tool', icon: 'pick', hasQuality: true },
{ name: 'Sword', type: 'weapon', icon: 'sword', hasQuality: true },
{ name: 'leaves', type: 'block', icon: 'leaves', hasQuality: false },
{ name: 'dirt', type: 'block', icon: 'dirt', hasQuality: false },
{ name: 'wood', type: 'block', icon: 'wood', hasQuality: false },
{ name: 'stone', type: 'block', icon: 'stone', hasQuality: false },
{ name: 'coal', type: 'ore', icon: 'ore_coal', hasQuality: false },
{ name: 'iron', type: 'ore', icon: 'ore_iron', hasQuality: false },
{ name: 'silver', type: 'ore', icon: 'ore_silver', hasQuality: false },
{ name: 'gold', type: 'ore', icon: 'ore_gold', hasQuality: false },
{ name: 'ruby', type: 'ore', icon: 'ore_ruby', hasQuality: false },
{ name: 'diamond', type: 'ore', icon: 'ore_diamond', hasQuality: false },
{ name: 'emerald', type: 'ore', icon: 'ore_emerald', hasQuality: false },
]
export const damage: Record<ItemQuality, number> = {
wood: 1,
iron: 2,
silver: 3,
gold: 5,
diamond: 8,
}

@ -1,7 +1,17 @@
import { computed, reactive } from 'vue'
import { RECIPROCAL, STAGE_WIDTH, STAGE_HEIGHT } from '../level/def'
import type { Item, ItemQuality } from '../level/items'
const player: Player = reactive({
export interface InventoryItem extends Item {
amount: number
quality: ItemQuality | null
}
export interface Player extends Moveable {
inventory: InventoryItem[]
}
const player = reactive<Player>({
x: Math.round((STAGE_WIDTH + 2) / 2),
y: Math.round((STAGE_HEIGHT + 2) / 2),
lastDir: 0,

12
src/vite-env.d.ts vendored

@ -9,18 +9,6 @@ declare global {
vy: number // velocity on the y-axis
}
type InventoryItem = {
name: string
type: string
icon: string
amount: number
quality?: 'bronze' | 'iron' | 'silver' | 'gold' | 'diamond'
}
interface Player extends Moveable {
inventory: InventoryItem[]
}
interface Npc extends Moveable {
hostile: boolean
inventory: InventoryItem[]

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