prepare for putting/building blocks

main
Norman Köhring 1 year ago
parent eee378bb7b
commit d1d2b3fbf0

@ -37,12 +37,15 @@
.block.treeTrunk { background-image: url(/Tiles/trunk_mid.png); }
.block.treeRoot { background-image: url(/Tiles/trunk_bottom.png); }
.block.soil { background-image: url(/Tiles/dirt.png); }
.block.soil { background-image: url(/Tiles/dirt.png); }
.block.soilGravel { background-image: url(/Tiles/gravel_dirt.png); }
.block.stoneGravel { background-image: url(/Tiles/gravel_stone.png); }
.block.stone { background-image: url(/Tiles/stone.png); }
.block.bedrock { background-image: url(/Tiles/greystone.png); }
.block.cave { background-color: #000; }
.block.stone { background-image: url(/Tiles/stone.png); }
.block.bedrock { background-image: url(/Tiles/greystone.png); }
.block.cave { background-color: #000; }
.block.brickWall { background-image: url(/Tiles/brick_grey.png); }
#field .block:hover { outline: 1px solid white; z-index: 10; }
.morning0 .block, .morning0 #player {filter: saturate(50%); }

@ -2,4 +2,6 @@
.item.weapon-sword-bronze { background-image: url("/Items/sword_bronze.png"); }
.item.tool-pick-bronze { background-image: url("/Items/pick_bronze.png"); }
.item.block-wood { background-image: url("/Tiles/wood.png"); }
.item.block-dirt { background-image: url("/Tiles/dirt.png"); }
.item.block-stone { background-image: url("/Tiles/stone.png"); }

@ -1,3 +1,5 @@
import type { DropItem } from './items'
export const BLOCK_SIZE = 64 // each block is 64̨̣̌̇x64 pixel in size and equals 1m
export const RECIPROCAL = 1 / BLOCK_SIZE
@ -14,7 +16,7 @@ export type Block = {
climbable?: boolean, // can I climb it?
transparent?: boolean, // can I see through it?
illuminated?: boolean, // is it glowing?
drops?: string, // what do I get, when loot it?
drops?: DropItem, // what do I get, when loot it?
}
export type BlockType =
@ -22,22 +24,26 @@ export type BlockType =
| 'treeCrown' | 'treeLeaves' | 'treeTrunk' | 'treeRoot'
| 'soil' | 'soilGravel' | 'stone' | 'stoneGravel'
| 'bedrock' | 'cave'
| 'brickWall'
export const blockTypes: Record<BlockType, Block> = {
// Transparent Blocks
air: { type: 'air', hp: Infinity, walkable: true, transparent: true },
grass: { type: 'grass', hp: 5, walkable: false, drops: 'dirt' },
cave: { type: 'cave', hp: Infinity, walkable: true, transparent: true },
// Tree Parts
treeCrown: { type: 'treeCrown', hp: 1, walkable: true, transparent: true, drops: 'leaves' },
treeLeaves: { type: 'treeLeaves', hp: 1, walkable: true, transparent: true, drops: 'leaves' },
treeTrunk: { type: 'treeTrunk', hp: 10, walkable: true, climbable: true, transparent: true, drops: 'wood' },
treeRoot: { type: 'treeRoot', hp: 10, walkable: true, climbable: true, drops: 'wood' },
// Opaque Natural Blocks
grass: { type: 'grass', hp: 5, walkable: false, drops: 'dirt' },
soil: { type: 'soil', hp: 5, walkable: false, drops: 'dirt' },
soilGravel: { type: 'soilGravel', hp: 5, walkable: false, drops: 'gravel' },
stoneGravel: { type: 'stoneGravel', hp: 10, walkable: false, drops: 'gravel' },
stone: { type: 'stone', hp: 10, walkable: false, drops: 'stone' },
bedrock: { type: 'bedrock', hp: 25, walkable: false, drops: 'stone' },
cave: { type: 'cave', hp: Infinity, walkable: true, transparent: true },
// Built Blocks
brickWall: { type: 'brickWall', hp: 25, walkable: false, drops: 'stone' },
}
export const level = {

@ -4,11 +4,17 @@ import type { InventoryItem } from '../util/usePlayer'
export type ItemQuality = 'wood' | 'iron' | 'silver' | 'gold' | 'diamond'
export type ItemType = 'tool' | 'weapon' | 'block' | 'ore'
export type DropItem =
| 'Shovel' | 'Pick Axe' | 'Sword'
| 'leaves' | 'dirt' | 'wood' | 'stone' | 'gravel'
| 'coal' | 'iron' | 'silver' | 'gold' | 'ruby' | 'diamond' | 'emerald'
export interface Item {
name: string
name: DropItem
type: ItemType
icon: string
hasQuality: boolean
hasQuality?: boolean
builds?: BlockType
}
export const items: Item[] = [
@ -16,19 +22,19 @@ export const items: Item[] = [
{ name: 'Pick Axe', type: 'tool', icon: 'pick', hasQuality: true },
{ name: 'Sword', type: 'weapon', icon: 'sword', hasQuality: true },
{ name: 'leaves', type: 'block', icon: 'leaves', hasQuality: false },
{ name: 'dirt', type: 'block', icon: 'dirt', hasQuality: false },
{ name: 'wood', type: 'block', icon: 'wood', hasQuality: false },
{ name: 'stone', type: 'block', icon: 'stone', hasQuality: false },
{ name: 'gravel', type: 'block', icon: 'stone', hasQuality: false }, // TODO
{ name: 'coal', type: 'ore', icon: 'ore_coal', hasQuality: false },
{ name: 'iron', type: 'ore', icon: 'ore_iron', hasQuality: false },
{ name: 'silver', type: 'ore', icon: 'ore_silver', hasQuality: false },
{ name: 'gold', type: 'ore', icon: 'ore_gold', hasQuality: false },
{ name: 'ruby', type: 'ore', icon: 'ore_ruby', hasQuality: false },
{ name: 'diamond', type: 'ore', icon: 'ore_diamond', hasQuality: false },
{ name: 'emerald', type: 'ore', icon: 'ore_emerald', hasQuality: false },
{ name: 'leaves', type: 'block', icon: 'leaves', builds: 'treeLeaves' },
{ name: 'dirt', type: 'block', icon: 'dirt', builds: 'soil' },
{ name: 'wood', type: 'block', icon: 'wood', builds: 'treeTrunk' },
{ name: 'stone', type: 'block', icon: 'stone', builds: 'brickWall' },
{ name: 'gravel', type: 'block', icon: 'stone' }, // TODO
{ name: 'coal', type: 'ore', icon: 'ore_coal' },
{ name: 'iron', type: 'ore', icon: 'ore_iron' },
{ name: 'silver', type: 'ore', icon: 'ore_silver' },
{ name: 'gold', type: 'ore', icon: 'ore_gold' },
{ name: 'ruby', type: 'ore', icon: 'ore_ruby' },
{ name: 'diamond', type: 'ore', icon: 'ore_diamond' },
{ name: 'emerald', type: 'ore', icon: 'ore_emerald' },
]
export const damage: Record<ItemQuality, number> = {

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