Merge pull request #191 from chrboesch/dev_1711

dev.1711 - switched to multi-object-for-loops
pull/2/head
Chris Boesch 2 years ago committed by GitHub
commit c34380e939

@ -42,7 +42,7 @@ Verify the installation and build number of `zig` like so:
```bash ```bash
$ zig version $ zig version
0.11.0-dev.1650+xxxxxxxxx 0.11.0-dev.11711+xxxxxxxxx
``` ```
Clone this repository with Git: Clone this repository with Git:
@ -82,7 +82,8 @@ about input:
### Version Changes ### Version Changes
Version-0.11.0-dev.1650+xxxxxxxxx Version-0.11.0-dev.11711+xxxxxxxxx
* *2023-02-21* zig 0.11.0-dev.1711 - changes in `for loops` - new: Multi Object For Loops + Struct-of-Arrays
* *2023-02-12* zig 0.11.0-dev.1638 - changes in `std.Build` cache_root now returns a directory struct * *2023-02-12* zig 0.11.0-dev.1638 - changes in `std.Build` cache_root now returns a directory struct
* *2023-02-04* zig 0.11.0-dev.1568 - changes in `std.Build` (combine `std.build` and `std.build.Builder` into `std.Build`) * *2023-02-04* zig 0.11.0-dev.1568 - changes in `std.Build` (combine `std.build` and `std.build.Builder` into `std.Build`)
* *2023-01-14* zig 0.11.0-dev.1302 - changes in `@addWithOverflow` (now returns a tuple) and `@typeInfo`; temporary disabled async functionality * *2023-01-14* zig 0.11.0-dev.1302 - changes in `@addWithOverflow` (now returns a tuple) and `@typeInfo`; temporary disabled async functionality

@ -8,7 +8,7 @@ const print = std.debug.print;
// When changing this version, be sure to also update README.md in two places: // When changing this version, be sure to also update README.md in two places:
// 1) Getting Started // 1) Getting Started
// 2) Version Changes // 2) Version Changes
const needed_version = std.SemanticVersion.parse("0.11.0-dev.1650") catch unreachable; const needed_version = std.SemanticVersion.parse("0.11.0-dev.1711") catch unreachable;
const Exercise = struct { const Exercise = struct {
/// main_file must have the format key_name.zig. /// main_file must have the format key_name.zig.

@ -1,8 +1,9 @@
// //
// For loops also let you store the "index" of the iteration - a // For loops also let you use the "index" of the iteration, a number
// number starting with 0 that counts up with each iteration: // that counts up with each iteration. To access the index of iteration,
// specify a second condition as well as a second capture value.
// //
// for (items) |item, index| { // for (items, 0..) |item, index| {
// //
// // Do something with item and index // // Do something with item and index
// //
@ -23,8 +24,8 @@ pub fn main() void {
// Now we'll convert the binary bits to a number value by adding // Now we'll convert the binary bits to a number value by adding
// the value of the place as a power of two for each bit. // the value of the place as a power of two for each bit.
// //
// See if you can figure out the missing piece: // See if you can figure out the missing pieces:
for (bits) |bit, ???| { for (bits, ???) |bit, ???| {
// Note that we convert the usize i to a u32 with // Note that we convert the usize i to a u32 with
// @intCast(), a builtin function just like @import(). // @intCast(), a builtin function just like @import().
// We'll learn about these properly in a later exercise. // We'll learn about these properly in a later exercise.

@ -44,7 +44,7 @@ pub fn main() void {
// it do and why? // it do and why?
// Printing all RPG characters in a loop: // Printing all RPG characters in a loop:
for (chars) |c, num| { for (chars, 0..) |c, num| {
std.debug.print("Character {} - G:{} H:{} XP:{}\n", .{ std.debug.print("Character {} - G:{} H:{} XP:{}\n", .{
num + 1, c.gold, c.health, c.experience, num + 1, c.gold, c.health, c.experience,
}); });

@ -86,7 +86,7 @@ pub fn main() void {
aliens_alive = 0; aliens_alive = 0;
// Loop through every alien by reference (* makes a pointer capture value) // Loop through every alien by reference (* makes a pointer capture value)
for (aliens) |*alien| { for (&aliens) |*alien| {
// *** Zap the alien with the heat ray here! *** // *** Zap the alien with the heat ray here! ***
???.zap(???); ???.zap(???);

@ -239,7 +239,7 @@ const HermitsNotebook = struct {
// We'll often want to find an entry by Place. If one is not // We'll often want to find an entry by Place. If one is not
// found, we return null. // found, we return null.
fn getEntry(self: *HermitsNotebook, place: *const Place) ?*NotebookEntry { fn getEntry(self: *HermitsNotebook, place: *const Place) ?*NotebookEntry {
for (self.entries) |*entry, i| { for (&self.entries, 0..) |*entry, i| {
if (i >= self.end_of_entries) break; if (i >= self.end_of_entries) break;
// Here's where the hermit got stuck. We need to return // Here's where the hermit got stuck. We need to return

@ -106,7 +106,7 @@ pub fn main() void {
const meal = food_loop: for (menu) |food| { const meal = food_loop: for (menu) |food| {
// Now look at each required ingredient for the Food... // Now look at each required ingredient for the Food...
for (food.requires) |required, required_ingredient| { for (food.requires, 0..) |required, required_ingredient| {
// This ingredient isn't required, so skip it. // This ingredient isn't required, so skip it.
if (!required) continue; if (!required) continue;

@ -102,7 +102,7 @@ const HermitsNotebook = struct {
end_of_entries: u8 = 0, end_of_entries: u8 = 0,
fn getEntry(self: *HermitsNotebook, place: *const Place) ?*NotebookEntry { fn getEntry(self: *HermitsNotebook, place: *const Place) ?*NotebookEntry {
for (self.entries) |*entry, i| { for (&self.entries, 0..) |*entry, i| {
if (i >= self.end_of_entries) break; if (i >= self.end_of_entries) break;
if (place == entry.*.?.place) return &entry.*.?; if (place == entry.*.?.place) return &entry.*.?;
} }

@ -1,4 +1,4 @@
27c27 28c28
< for (bits) |bit, ???| { < for (bits, ???) |bit, ???| {
--- ---
> for (bits) |bit, i| { > for (bits, 0..) |bit, i| {

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