Manually apply `zig fmt` style to comments

pull/2/head
Will Clardy 4 years ago
parent 882a6b6198
commit 97ae27435b

@ -11,7 +11,7 @@
// //
// a == b means "a equals b" // a == b means "a equals b"
// a < b means "a is less than b" // a < b means "a is less than b"
// a !=b means "a does not equal b" // a != b means "a does not equal b"
// //
// The important thing about Zig's "if" is that it *only* accepts // The important thing about Zig's "if" is that it *only* accepts
// boolean values. It won't coerce numbers or other types of data // boolean values. It won't coerce numbers or other types of data

@ -13,7 +13,7 @@
// a == b means "a equals b" // a == b means "a equals b"
// a < b means "a is less than b" // a < b means "a is less than b"
// a > b means "a is greater than b" // a > b means "a is greater than b"
// a !=b means "a does not equal b" // a != b means "a does not equal b"
// //
const std = @import("std"); const std = @import("std");

@ -5,9 +5,9 @@
// //
// Example: // Example:
// //
// while (condition) : (continue expression){ // while (condition) : (continue expression) {
// //
// if(other condition) continue; // if (other condition) continue;
// //
// } // }
// //

@ -1,9 +1,9 @@
// //
// You can force a loop to exit immediately with a "break" statement: // You can force a loop to exit immediately with a "break" statement:
// //
// while (condition) : (continue expression){ // while (condition) : (continue expression) {
// //
// if(other condition) break; // if (other condition) break;
// //
// } // }
// //

@ -3,7 +3,7 @@
// writing one of our own: // writing one of our own:
// //
// fn foo(n: u8) u8 { // fn foo(n: u8) u8 {
// return n+1; // return n + 1;
// } // }
// //
// The foo() function above takes a number "n" and returns a number that is // The foo() function above takes a number "n" and returns a number that is

@ -3,7 +3,7 @@
// example that takes two parameters. As you can see, parameters // example that takes two parameters. As you can see, parameters
// are declared just like any other types ("name": "type"): // are declared just like any other types ("name": "type"):
// //
// fn myFunction( number: u8, is_lucky: bool ) { // fn myFunction(number: u8, is_lucky: bool) {
// ... // ...
// } // }
// //

@ -22,8 +22,6 @@
// return GameError.TooManyPlayers; // return GameError.TooManyPlayers;
// } // }
// //
//
//
const std = @import("std"); const std = @import("std");
pub fn main() void { pub fn main() void {

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