Re-sync patches with current changes

pull/2/head
Dave Gauer 3 years ago
parent de322fab46
commit 9209879d73

@ -1,12 +1,12 @@
22c22 25c25
< const d: u8 = ziggy[???]; < const d: u8 = ziggy[???];
--- ---
> const d: u8 = ziggy[4]; > const d: u8 = ziggy[4];
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< const laugh = "ha " ???; < const laugh = "ha " ???;
--- ---
> const laugh = "ha " ** 3; > const laugh = "ha " ** 3;
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< const major_tom = major ??? tom; < const major_tom = major ??? tom;
--- ---
> const major_tom = major ++ " " ++ tom; > const major_tom = major ++ " " ++ tom;

@ -1,12 +1,12 @@
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< blue = ???, < blue = ???,
--- ---
> blue = 0x0000ff, > blue = 0x0000ff,
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< \\ <span style="color: #{}">Blue</span> < \\ <span style="color: #{}">Blue</span>
--- ---
> \\ <span style="color: #{x:0>6}">Blue</span> > \\ <span style="color: #{x:0>6}">Blue</span>
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< @enumToInt(???), // Oops! We're missing something! < @enumToInt(???), // Oops! We're missing something!
--- ---
> @enumToInt(Color.blue), // Oops! We're missing something! > @enumToInt(Color.blue), // Oops! We're missing something!

@ -1,12 +1,12 @@
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< const print = ???; < const print = ???;
--- ---
> const print = std.debug.print; > const print = std.debug.print;
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< levelUp(glorp, reward_xp); < levelUp(glorp, reward_xp);
--- ---
> levelUp(&glorp, reward_xp); > levelUp(&glorp, reward_xp);
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< fn levelUp(character_access: Character, xp: u32) void { < fn levelUp(character_access: Character, xp: u32) void {
--- ---
> fn levelUp(character_access: *Character, xp: u32) void { > fn levelUp(character_access: *Character, xp: u32) void {

@ -1,10 +1,10 @@
34,35c34,35 35,36c35,36
< const hand1: []u8 = cards[???]; < const hand1: []u8 = cards[???];
< const hand2: []u8 = cards[???]; < const hand2: []u8 = cards[???];
--- ---
> const hand1: []u8 = cards[0..4]; > const hand1: []u8 = cards[0..4];
> const hand2: []u8 = cards[4..]; > const hand2: []u8 = cards[4..];
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< fn printHand(hand: ???) void { < fn printHand(hand: ???) void {
--- ---
> fn printHand(hand: []u8) void { > fn printHand(hand: []u8) void {

@ -1,4 +1,4 @@
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< const zen12_string: []const u8 = zen_manyptr; < const zen12_string: []const u8 = zen_manyptr;
--- ---
> const zen12_string: []const u8 = zen_manyptr[0..21]; > const zen12_string: []const u8 = zen_manyptr[0..21];

@ -1,4 +1,46 @@
132,133c131,132 20c20
< // statement. Does that mean you can return a value from any
---
> // statement. Does that mean you can return a value from any
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< // Labels can also be used with loops. Being able to break out of
< // nested loops at a specific level is one of those things that
< // you won't use every day, but when the time comes, it's
---
> // And all of that also applies to loops. Being able to break out
> // of nested loops at a specific level is one of those things
> // that you won't use every day, but when the time comes, it's
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< // inner loop is sometimes so handy, it almost feels like cheating
< // (and can help you avoid creating a lot of temporary variables).
---
> // inner loop is is almost too beautiful to look at directly:
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< // In the above example, the break exits from the outer loop
< // labeled "two_loop" and returns the value 2. The else clause is
< // attached to the outer two_loop and would be evaluated if the
< // loop somehow ended without the break having been called.
---
> // The break exits from the outer loop labeled "two_loop" and
> // returns the value 2. The else clause is attached to the outer
> // two_loop and would be evaluated if the loop somehow ended
> // without the break having been called. (Impossible in this
> // case.)
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< // As mentioned before, we'll soon understand why these two
< // numbers don't need explicit types. Hang in there!
---
> // As mentioned before, we'll soon understand why these numbers
> // don't need explicit types. Hang in there!
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< // numbers (based on array position) will be fine for our
---
> // numbers (based on array position!) will be fine for our
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< // Now look at each required ingredient for the Food...
---
> // Now look at each required ingredient for the food...
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< break; < break;
< }; < };
--- ---

@ -1,8 +1,8 @@
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< for (???) |s| { < for (???) |s| {
--- ---
> for (my_seq) |s| { > for (my_seq) |s| {
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< while (??? != my_sentinel) { < while (??? != my_sentinel) {
--- ---
> while (my_seq[i] != my_sentinel) { > while (my_seq[i] != my_sentinel) {

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