changed struct name 'class' into 'role'

pull/2/head
Chris Boesch 1 year ago
parent b5d54364cc
commit 5a0681948b

@ -22,8 +22,8 @@
//
const std = @import("std");
// We'll use an enum to specify the character class.
const Class = enum {
// We'll use an enum to specify the character role.
const Role = enum {
wizard,
thief,
bard,
@ -33,7 +33,7 @@ const Class = enum {
// Please add a new property to this struct called "health" and make
// it a u8 integer type.
const Character = struct {
class: Class,
role: Role,
gold: u32,
experience: u32,
};
@ -41,7 +41,7 @@ const Character = struct {
pub fn main() void {
// Please initialize Glorp with 100 health.
var glorp_the_wise = Character{
.class = Class.wizard,
.role = Role.wizard,
.gold = 20,
.experience = 10,
};

@ -8,7 +8,7 @@
//
const std = @import("std");
const Class = enum {
const Role = enum {
wizard,
thief,
bard,
@ -16,7 +16,7 @@ const Class = enum {
};
const Character = struct {
class: Class,
role: Role,
gold: u32,
health: u8,
experience: u32,
@ -27,7 +27,7 @@ pub fn main() void {
// Glorp the Wise
chars[0] = Character{
.class = Class.wizard,
.role = Role.wizard,
.gold = 20,
.health = 100,
.experience = 10,
@ -35,7 +35,7 @@ pub fn main() void {
// Please add "Zump the Loud" with the following properties:
//
// class bard
// role bard
// gold 10
// health 100
// experience 20

@ -1,6 +1,6 @@
44a45,50
> chars[1] = Character{
> .class = Class.bard,
> .role = Role.bard,
> .gold = 10,
> .health = 100,
> .experience = 20,

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