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1.8 KiB
Vue

<template>
<canvas ref="canvas" id="background"></canvas>
</template>
<script>
import solarQuartet from './solar-quartet'
import { BLOCK_SIZE, STAGE_WIDTH, STAGE_HEIGHT } from './level/def'
export default {
name: 'background',
props: {
x: Number,
time: Number
},
data () {
return {
redraw: null
}
},
watch: {
// x () { this.refresh() },
time () { this.refresh() }
},
mounted () {
const canvas = this.$refs.canvas
const godraysCanvas = document.createElement('canvas')
canvas.width = STAGE_WIDTH * BLOCK_SIZE
canvas.height = STAGE_HEIGHT * BLOCK_SIZE
godraysCanvas.width = ~~(canvas.width / 8.0)
godraysCanvas.height = ~~(canvas.height / 8.0)
this.redraw = solarQuartet.bind(
null,
canvas, canvas.getContext('2d'), ~~(canvas.width / 2.0), ~~(canvas.height / 2.0),
godraysCanvas, godraysCanvas.getContext('2d'), godraysCanvas.width, godraysCanvas.height,
)
this.refresh()
},
computed: {
/* time value to sun position conversion
*
* The time value rotates from 0 to 1000
* sunY convertes it to values between 0 and -100,
* while -100 is high sun position (aka day)
* and 0 is low (aka night).
* My adaption of Solar Quartet renders a static night sky from -30 upwards
* and a static day at -70 or lower
*/
sunY () {
// time is between 0 and 1000
const p = Math.PI / 1000
return Math.sin(this.time * p) * -100
}
},
methods: {
refresh () {
// console.time('draw background')
this.redraw(this.x, this.sunY)
// console.timeEnd('draw background')
}
}
}
</script>
<style>
#background {
display: block;
width: var(--field-width);
height: var(--field-height);
object-fit: contain;
background: black;
}
</style>