From fd4004c0802d7e897e22f964b5ba37f52d09c166 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Norman=20K=C3=B6hring?= Date: Tue, 25 Apr 2023 09:40:38 +0200 Subject: [PATCH] rebuild --- public/404.html | 4 +- public/about/index.html | 4 +- public/atom.xml | 77 +++++++++++-------- public/index.html | 4 +- public/main.css | 2 +- .../index.html | 4 +- public/posts/hello/index.html | 4 +- public/posts/index.html | 4 +- public/projects/index.html | 4 +- public/tags/campaign-setting/atom.xml | 35 +++++---- public/tags/campaign-setting/index.html | 4 +- public/tags/campaign/atom.xml | 35 +++++---- public/tags/campaign/index.html | 4 +- public/tags/index.html | 4 +- public/tags/introduction/atom.xml | 56 ++++++++------ public/tags/introduction/index.html | 4 +- 16 files changed, 153 insertions(+), 96 deletions(-) diff --git a/public/404.html b/public/404.html index 09779c5..868e957 100644 --- a/public/404.html +++ b/public/404.html @@ -1 +1,3 @@ - Dan Tiskifer

404

You have reached somewhere I do not know, or I knew and I have hidden it to preserve my sanity
\ No newline at end of file + + Dan Tiskifer +

404

You have reached somewhere I do not know, or I knew and I have hidden it to preserve my sanity
\ No newline at end of file diff --git a/public/about/index.html b/public/about/index.html index 02bc6b8..703e700 100644 --- a/public/about/index.html +++ b/public/about/index.html @@ -1 +1,3 @@ - Introduction

Introduction

147 words (1 minute read) posted on

Who is this?

Tabletop role playing fan, storywriter, puzzle fan, idealist. Loves rules-lite systems, that are not about heros, but normal people experiencing inexplicable things. Favorite systems include Mothership and Cthulhu Dark.

How can I reach Dan?

Dan can be reached via the Fediverse (some might call it Mastodon) handle @rpg@m.k0r.in or on itch.io and drivethru.

So, who is this, but for real now!?

Dan Tiskifer is the alter ego of Norman Köhring. They are big sci-fi RPG fans and have a passion for writing stories for their players.

In the real, professional world, they do web development. More can be found at their homepage k0r.in that also lists all the social media accounts.

Why that name? Dan? Tiskifer?!

It's a puzzle.

\ No newline at end of file + + Introduction +

Introduction

147 words (1 minute read) posted on

Who is this?

Tabletop role playing fan, storywriter, puzzle fan, idealist. Loves rules-lite systems, that are not about heros, but normal people experiencing inexplicable things. Favorite systems include Mothership and Cthulhu Dark.

How can I reach Dan?

Dan can be reached via the Fediverse (some might call it Mastodon) handle @rpg@m.k0r.in or on itch.io and drivethru.

So, who is this, but for real now!?

Dan Tiskifer is the alter ego of Norman Köhring. They are big sci-fi RPG fans and have a passion for writing stories for their players.

In the real, professional world, they do web development. More can be found at their homepage k0r.in that also lists all the social media accounts.

Why that name? Dan? Tiskifer?!

It's a puzzle.

\ No newline at end of file diff --git a/public/atom.xml b/public/atom.xml index 77e7da9..005ba73 100644 --- a/public/atom.xml +++ b/public/atom.xml @@ -1,19 +1,23 @@ - Dan Tiskifer - Dan Tiskifer writes stories, adventures and settings for tabletop roleplaying games, as well as leads regular rounds. They prefer rules-light systems, like Mothership and Cthulhu Dark. - - - Zola - 2023-02-02T15:45:00+00:00 - https://tiskifer.dk/atom.xml - - A Shadow At The End Of The Tunnel - 2023-02-02T15:45:00+00:00 - 2023-02-02T15:45:00+00:00 - - https://tiskifer.dk/posts/a-shadow-at-the-end-of-the-tunnel/ - <p>This is the name of my new campaign setting, that I've thrown my players in, recently. In this, and the following posts, I'm going to describe details of this setting, hoping, that it might inspire someone.</p> + Dan Tiskifer + Dan Tiskifer writes stories, adventures and settings for tabletop roleplaying games, as well as leads regular rounds. They prefer rules-light systems, like Mothership and Cthulhu Dark. + + + Zola + 2023-02-02T15:45:00+00:00 + https://tiskifer.dk/atom.xml + + A Shadow At The End Of The Tunnel + 2023-02-02T15:45:00+00:00 + 2023-02-02T15:45:00+00:00 + + Unknown + + + https://tiskifer.dk/posts/a-shadow-at-the-end-of-the-tunnel/ + + <p>This is the name of my new campaign setting, that I've thrown my players in, recently. In this, and the following posts, I'm going to describe details of this setting, hoping, that it might inspire someone.</p> <p>The setting is trying to be rather realistic, but don't worry: It still includes Hyperspace travel (yeah!). It is set in a bit over 300 years from now. Humanity has expanded over multiple solar systems but settlements are still comparatively small. Most habitable places outside of Terra are moons around gas giants in the habitable zone of their host stars, or they are completely artificial. Despite the many simple alien life forms that have been found, no intelligences are among it, as it seems. Humanity is still alone in the universe.</p> <p>Intelligent machines are used for most labour. Lots of things are automated and cheap. Sometimes though, human labour is even cheaper, if just far enough from well regulated areas. That is, as long as you are not a criminal. Or worse: in dept of a big coorparation with high social score.</p> <p>Anyway. This post focusses on the history of the campaign world:</p> @@ -37,26 +41,36 @@ High energy experiments, using the intense magnetic fields and the strong gravit <h2 id="what-s-next">What's next?</h2> <p>The upcoming posts will either reveal a bit more about the campaign setting or tell a story, that happened inside the world. I started carving out details about many things already, but not everything is polished and well thought-through, yet. Stay tuned.</p> - - - Formal Greeting - 2023-02-02T15:35:00+00:00 - 2023-02-02T15:35:00+00:00 - - https://tiskifer.dk/posts/hello/ - <p>Hello everyone. This is my first post and I thougth I might as well tell you, what is going on here.</p> + + + + Formal Greeting + 2023-02-02T15:35:00+00:00 + 2023-02-02T15:35:00+00:00 + + Unknown + + + https://tiskifer.dk/posts/hello/ + + <p>Hello everyone. This is my first post and I thougth I might as well tell you, what is going on here.</p> <p>Highly inspired by <a href="https://www.traaa.sh/about">Traaash</a> and other pages, I want to use this place for all the TTRPG things, I am currently thinking about, working on or planning. I started jotting a lot of stuff down and everything is very badly organized. Maybe I can bring this into order, by formulizing blog posts.</p> <p>I also want to log the events of my current (hopefully longrunning) <a href="https://mothershiprpg.com">Mothership</a> campaign, that, one day, will maybe give birth to a book, including the campaign setting, its stories and characters, a main story arc, lots of side quests and additional content to help bring the world alive. Unlike many of the existing Mothership campaigns and adventures that have a retro-futurism vibe, my setting focusses on a certain grade of realistic science-fiction, some might call it &quot;hard sci-fi&quot;. I will write more about it in my next post.</p> <p>In the meantime, enjoy and stay wonderful.</p> - - - Introduction - 2023-02-02T00:00:00+00:00 - 2023-02-02T00:00:00+00:00 - - https://tiskifer.dk/about/ - <h2 id="who-is-this">Who is this?</h2> + + + + Introduction + 2023-02-02T00:00:00+00:00 + 2023-02-02T00:00:00+00:00 + + Unknown + + + https://tiskifer.dk/about/ + + <h2 id="who-is-this">Who is this?</h2> <p>Tabletop role playing fan, storywriter, puzzle fan, idealist. Loves rules-lite systems, that are not about heros, but normal people experiencing inexplicable things. Favorite systems include <a href="https://mothershiprpg.com">Mothership</a> and <a href="https://pelgranepress.com/2017/06/01/cthulhu-dark/">Cthulhu Dark</a>.</p> <h2 id="how-can-i-reach-dan">How can I reach Dan?</h2> <p>Dan can be reached via the Fediverse (some might call it Mastodon) handle <a href="https://m.k0r.in/@rpg">@rpg@m.k0r.in</a> or on <a href="https://koehr.itch.io/">itch.io</a> and <a href="https://www.drivethrurpg.com/m/browser/publisher/22867">drivethru</a>.</p> @@ -66,5 +80,6 @@ High energy experiments, using the intense magnetic fields and the strong gravit <h2 id="why-that-name-dan-tiskifer">Why that name? Dan? Tiskifer?!</h2> <p>It's a puzzle.</p> - + + diff --git a/public/index.html b/public/index.html index 3f874c9..f727a5b 100644 --- a/public/index.html +++ b/public/index.html @@ -1 +1,3 @@ - Dan Tiskifer

Posts

A Shadow At The End Of The Tunnel


4 minute read

A campaign setting
Read more ⟶

Formal Greeting


1 minute read

Saying hallo, hallo!
Read more ⟶
\ No newline at end of file + + Dan Tiskifer +

Posts

A Shadow At The End Of The Tunnel


4 minute read

A campaign setting
Read more ⟶

Formal Greeting


1 minute read

Saying hallo, hallo!
Read more ⟶
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A Shadow At The End Of The Tunnel

692 words (4 minute read) posted on

This is the name of my new campaign setting, that I've thrown my players in, recently. In this, and the following posts, I'm going to describe details of this setting, hoping, that it might inspire someone.

The setting is trying to be rather realistic, but don't worry: It still includes Hyperspace travel (yeah!). It is set in a bit over 300 years from now. Humanity has expanded over multiple solar systems but settlements are still comparatively small. Most habitable places outside of Terra are moons around gas giants in the habitable zone of their host stars, or they are completely artificial. Despite the many simple alien life forms that have been found, no intelligences are among it, as it seems. Humanity is still alone in the universe.

Intelligent machines are used for most labour. Lots of things are automated and cheap. Sometimes though, human labour is even cheaper, if just far enough from well regulated areas. That is, as long as you are not a criminal. Or worse: in dept of a big coorparation with high social score.

Anyway. This post focusses on the history of the campaign world:

History

First Expansion

(2030 — 2120)

For about one hundred years, humans dabbled around in the solar system. They built colonies on Earths moon, on Mars and floating in Venus’ atmosphere. Some probes were sent out to the surrounding star system, accelerated to relativistic speeds by lasers. The new data brought fascinating insights, but showed even more, that interstellar travel is hardly possible with any known means.

While people on earth slowly adapted to the now unstoppable climate change, the first colonies outside of earth became self-sustained.

Prosperous Era

(2120 — 2163)

With ever better technology, more efficient energy conversion and the incredible riches of the asteroid belt, humans moved more and more towards some kind of utopia. At least so they thought.

While things looked better and better on the outside, the riches still didn’t get spread evenly. Rich people still got ever richer, and with all the new technology also their possibilities for surveillance. One day, a group of hyper-rich people came together to lay the foundation for the Disruptive Court.

Second Expansion

(2163 — 2245)

A group of extremely rich and powerful people came together, with the plan to engrain their power into the fabric of humanity. They came up with the idea to secretly take over the AI controlled systems of the governments and corporations of the world. With their already extraordinary power and resources, they build a group of highly specialized AIs that worked together in tandem to become the most advanced, versatile and powerful AI system ever created. With its help, the Disruptive Court became the de-facto power of humanity. They controlled every machine, every decision and many of the implants that, by then, already have been common extensions to the human biology.

The Disruptive Court drove further expansion of humanity outwards, beyond the asteroid belt, and inwards, closer to the sun. New settlements on the gas giants moons and in their clouds brought even more prosperity. Research stations everywhere, even inside the sun, were built and brought tremendous scientific advances. New developments allowed for ever more energy to be controlled.

Third Expansion

(2245 — 2312)

In March 2245, something extraordinary happened on the COSP, or Chromosphere Observation and Science Platform, situated inside the chromosphere, the “coolest” layer inside the sun: High energy experiments, using the intense magnetic fields and the strong gravitational forces, lead to the discovery of what is now known as Hyperspace. Although complete understanding of it was, and still is, out of reach, it became clear very soon, that movement through hyperspace happens outside the boundaries of the physical reality. Only a few decades later, routine travel from one solar system to another was established. Humanity expanded further. Complex alien biomes were found, settlements around other stars were established.

What's next?

The upcoming posts will either reveal a bit more about the campaign setting or tell a story, that happened inside the world. I started carving out details about many things already, but not everything is polished and well thought-through, yet. Stay tuned.

\ No newline at end of file + + A Shadow At The End Of The Tunnel +

A Shadow At The End Of The Tunnel

692 words (4 minute read) posted on

This is the name of my new campaign setting, that I've thrown my players in, recently. In this, and the following posts, I'm going to describe details of this setting, hoping, that it might inspire someone.

The setting is trying to be rather realistic, but don't worry: It still includes Hyperspace travel (yeah!). It is set in a bit over 300 years from now. Humanity has expanded over multiple solar systems but settlements are still comparatively small. Most habitable places outside of Terra are moons around gas giants in the habitable zone of their host stars, or they are completely artificial. Despite the many simple alien life forms that have been found, no intelligences are among it, as it seems. Humanity is still alone in the universe.

Intelligent machines are used for most labour. Lots of things are automated and cheap. Sometimes though, human labour is even cheaper, if just far enough from well regulated areas. That is, as long as you are not a criminal. Or worse: in dept of a big coorparation with high social score.

Anyway. This post focusses on the history of the campaign world:

History

First Expansion

(2030 — 2120)

For about one hundred years, humans dabbled around in the solar system. They built colonies on Earths moon, on Mars and floating in Venus’ atmosphere. Some probes were sent out to the surrounding star system, accelerated to relativistic speeds by lasers. The new data brought fascinating insights, but showed even more, that interstellar travel is hardly possible with any known means.

While people on earth slowly adapted to the now unstoppable climate change, the first colonies outside of earth became self-sustained.

Prosperous Era

(2120 — 2163)

With ever better technology, more efficient energy conversion and the incredible riches of the asteroid belt, humans moved more and more towards some kind of utopia. At least so they thought.

While things looked better and better on the outside, the riches still didn’t get spread evenly. Rich people still got ever richer, and with all the new technology also their possibilities for surveillance. One day, a group of hyper-rich people came together to lay the foundation for the Disruptive Court.

Second Expansion

(2163 — 2245)

A group of extremely rich and powerful people came together, with the plan to engrain their power into the fabric of humanity. They came up with the idea to secretly take over the AI controlled systems of the governments and corporations of the world. With their already extraordinary power and resources, they build a group of highly specialized AIs that worked together in tandem to become the most advanced, versatile and powerful AI system ever created. With its help, the Disruptive Court became the de-facto power of humanity. They controlled every machine, every decision and many of the implants that, by then, already have been common extensions to the human biology.

The Disruptive Court drove further expansion of humanity outwards, beyond the asteroid belt, and inwards, closer to the sun. New settlements on the gas giants moons and in their clouds brought even more prosperity. Research stations everywhere, even inside the sun, were built and brought tremendous scientific advances. New developments allowed for ever more energy to be controlled.

Third Expansion

(2245 — 2312)

In March 2245, something extraordinary happened on the COSP, or Chromosphere Observation and Science Platform, situated inside the chromosphere, the “coolest” layer inside the sun: High energy experiments, using the intense magnetic fields and the strong gravitational forces, lead to the discovery of what is now known as Hyperspace. Although complete understanding of it was, and still is, out of reach, it became clear very soon, that movement through hyperspace happens outside the boundaries of the physical reality. Only a few decades later, routine travel from one solar system to another was established. Humanity expanded further. Complex alien biomes were found, settlements around other stars were established.

What's next?

The upcoming posts will either reveal a bit more about the campaign setting or tell a story, that happened inside the world. I started carving out details about many things already, but not everything is polished and well thought-through, yet. Stay tuned.

\ No newline at end of file diff --git a/public/posts/hello/index.html b/public/posts/hello/index.html index 22b9fac..d228cdf 100644 --- a/public/posts/hello/index.html +++ b/public/posts/hello/index.html @@ -1 +1,3 @@ - Formal Greeting

Formal Greeting

177 words (1 minute read) posted on

Hello everyone. This is my first post and I thougth I might as well tell you, what is going on here.

Highly inspired by Traaash and other pages, I want to use this place for all the TTRPG things, I am currently thinking about, working on or planning. I started jotting a lot of stuff down and everything is very badly organized. Maybe I can bring this into order, by formulizing blog posts.

I also want to log the events of my current (hopefully longrunning) Mothership campaign, that, one day, will maybe give birth to a book, including the campaign setting, its stories and characters, a main story arc, lots of side quests and additional content to help bring the world alive. Unlike many of the existing Mothership campaigns and adventures that have a retro-futurism vibe, my setting focusses on a certain grade of realistic science-fiction, some might call it "hard sci-fi". I will write more about it in my next post.

In the meantime, enjoy and stay wonderful.

\ No newline at end of file + + Formal Greeting +

Formal Greeting

177 words (1 minute read) posted on

Hello everyone. This is my first post and I thougth I might as well tell you, what is going on here.

Highly inspired by Traaash and other pages, I want to use this place for all the TTRPG things, I am currently thinking about, working on or planning. I started jotting a lot of stuff down and everything is very badly organized. Maybe I can bring this into order, by formulizing blog posts.

I also want to log the events of my current (hopefully longrunning) Mothership campaign, that, one day, will maybe give birth to a book, including the campaign setting, its stories and characters, a main story arc, lots of side quests and additional content to help bring the world alive. Unlike many of the existing Mothership campaigns and adventures that have a retro-futurism vibe, my setting focusses on a certain grade of realistic science-fiction, some might call it "hard sci-fi". I will write more about it in my next post.

In the meantime, enjoy and stay wonderful.

\ No newline at end of file diff --git a/public/posts/index.html b/public/posts/index.html index 4e1ad8e..82b0ddd 100644 --- a/public/posts/index.html +++ b/public/posts/index.html @@ -1 +1,3 @@ - Dan Tiskifer

Posts

A Shadow At The End Of The Tunnel


4 minute read

A campaign setting
Read more ⟶

Formal Greeting


1 minute read

Saying hallo, hallo!
Read more ⟶
\ No newline at end of file + + Dan Tiskifer +

Posts

A Shadow At The End Of The Tunnel


4 minute read

A campaign setting
Read more ⟶

Formal Greeting


1 minute read

Saying hallo, hallo!
Read more ⟶
\ No newline at end of file diff --git a/public/projects/index.html b/public/projects/index.html index 05d7705..b9e7564 100644 --- a/public/projects/index.html +++ b/public/projects/index.html @@ -1 +1,3 @@ - Dan Tiskifer

Projects

\ No newline at end of file + + Dan Tiskifer +

Projects

\ No newline at end of file diff --git a/public/tags/campaign-setting/atom.xml b/public/tags/campaign-setting/atom.xml index 1fc8d7f..479d944 100644 --- a/public/tags/campaign-setting/atom.xml +++ b/public/tags/campaign-setting/atom.xml @@ -1,19 +1,23 @@ - Dan Tiskifer - campaign-setting - Dan Tiskifer writes stories, adventures and settings for tabletop roleplaying games, as well as leads regular rounds. They prefer rules-light systems, like Mothership and Cthulhu Dark. - - - Zola - 2023-02-02T15:45:00+00:00 - https://tiskifer.dk/tags/campaign-setting/atom.xml - - A Shadow At The End Of The Tunnel - 2023-02-02T15:45:00+00:00 - 2023-02-02T15:45:00+00:00 - - https://tiskifer.dk/posts/a-shadow-at-the-end-of-the-tunnel/ - <p>This is the name of my new campaign setting, that I've thrown my players in, recently. In this, and the following posts, I'm going to describe details of this setting, hoping, that it might inspire someone.</p> + Dan Tiskifer - campaign-setting + Dan Tiskifer writes stories, adventures and settings for tabletop roleplaying games, as well as leads regular rounds. They prefer rules-light systems, like Mothership and Cthulhu Dark. + + + Zola + 2023-02-02T15:45:00+00:00 + https://tiskifer.dk/tags/campaign-setting/atom.xml + + A Shadow At The End Of The Tunnel + 2023-02-02T15:45:00+00:00 + 2023-02-02T15:45:00+00:00 + + Unknown + + + https://tiskifer.dk/posts/a-shadow-at-the-end-of-the-tunnel/ + + <p>This is the name of my new campaign setting, that I've thrown my players in, recently. In this, and the following posts, I'm going to describe details of this setting, hoping, that it might inspire someone.</p> <p>The setting is trying to be rather realistic, but don't worry: It still includes Hyperspace travel (yeah!). It is set in a bit over 300 years from now. Humanity has expanded over multiple solar systems but settlements are still comparatively small. Most habitable places outside of Terra are moons around gas giants in the habitable zone of their host stars, or they are completely artificial. Despite the many simple alien life forms that have been found, no intelligences are among it, as it seems. Humanity is still alone in the universe.</p> <p>Intelligent machines are used for most labour. Lots of things are automated and cheap. Sometimes though, human labour is even cheaper, if just far enough from well regulated areas. That is, as long as you are not a criminal. Or worse: in dept of a big coorparation with high social score.</p> <p>Anyway. This post focusses on the history of the campaign world:</p> @@ -37,5 +41,6 @@ High energy experiments, using the intense magnetic fields and the strong gravit <h2 id="what-s-next">What's next?</h2> <p>The upcoming posts will either reveal a bit more about the campaign setting or tell a story, that happened inside the world. I started carving out details about many things already, but not everything is polished and well thought-through, yet. Stay tuned.</p> - + + diff --git a/public/tags/campaign-setting/index.html b/public/tags/campaign-setting/index.html index b6e36fa..48ba8c0 100644 --- a/public/tags/campaign-setting/index.html +++ b/public/tags/campaign-setting/index.html @@ -1 +1,3 @@ - Dan Tiskifer

Entries tagged - "campaign-setting"

\ No newline at end of file + + Dan Tiskifer +

Entries tagged - "campaign-setting"

\ No newline at end of file diff --git a/public/tags/campaign/atom.xml b/public/tags/campaign/atom.xml index de98420..2552375 100644 --- a/public/tags/campaign/atom.xml +++ b/public/tags/campaign/atom.xml @@ -1,19 +1,23 @@ - Dan Tiskifer - campaign - Dan Tiskifer writes stories, adventures and settings for tabletop roleplaying games, as well as leads regular rounds. They prefer rules-light systems, like Mothership and Cthulhu Dark. - - - Zola - 2023-02-02T15:45:00+00:00 - https://tiskifer.dk/tags/campaign/atom.xml - - A Shadow At The End Of The Tunnel - 2023-02-02T15:45:00+00:00 - 2023-02-02T15:45:00+00:00 - - https://tiskifer.dk/posts/a-shadow-at-the-end-of-the-tunnel/ - <p>This is the name of my new campaign setting, that I've thrown my players in, recently. In this, and the following posts, I'm going to describe details of this setting, hoping, that it might inspire someone.</p> + Dan Tiskifer - campaign + Dan Tiskifer writes stories, adventures and settings for tabletop roleplaying games, as well as leads regular rounds. They prefer rules-light systems, like Mothership and Cthulhu Dark. + + + Zola + 2023-02-02T15:45:00+00:00 + https://tiskifer.dk/tags/campaign/atom.xml + + A Shadow At The End Of The Tunnel + 2023-02-02T15:45:00+00:00 + 2023-02-02T15:45:00+00:00 + + Unknown + + + https://tiskifer.dk/posts/a-shadow-at-the-end-of-the-tunnel/ + + <p>This is the name of my new campaign setting, that I've thrown my players in, recently. In this, and the following posts, I'm going to describe details of this setting, hoping, that it might inspire someone.</p> <p>The setting is trying to be rather realistic, but don't worry: It still includes Hyperspace travel (yeah!). It is set in a bit over 300 years from now. Humanity has expanded over multiple solar systems but settlements are still comparatively small. Most habitable places outside of Terra are moons around gas giants in the habitable zone of their host stars, or they are completely artificial. Despite the many simple alien life forms that have been found, no intelligences are among it, as it seems. Humanity is still alone in the universe.</p> <p>Intelligent machines are used for most labour. Lots of things are automated and cheap. Sometimes though, human labour is even cheaper, if just far enough from well regulated areas. That is, as long as you are not a criminal. Or worse: in dept of a big coorparation with high social score.</p> <p>Anyway. This post focusses on the history of the campaign world:</p> @@ -37,5 +41,6 @@ High energy experiments, using the intense magnetic fields and the strong gravit <h2 id="what-s-next">What's next?</h2> <p>The upcoming posts will either reveal a bit more about the campaign setting or tell a story, that happened inside the world. I started carving out details about many things already, but not everything is polished and well thought-through, yet. Stay tuned.</p> - + + diff --git a/public/tags/campaign/index.html b/public/tags/campaign/index.html index ff3e9a1..27524a1 100644 --- a/public/tags/campaign/index.html +++ b/public/tags/campaign/index.html @@ -1 +1,3 @@ - Dan Tiskifer

Entries tagged - "campaign"

\ No newline at end of file + + Dan Tiskifer +

Entries tagged - "campaign"

\ No newline at end of file diff --git a/public/tags/index.html b/public/tags/index.html index 389be99..7003e6d 100644 --- a/public/tags/index.html +++ b/public/tags/index.html @@ -1 +1,3 @@ - Dan Tiskifer

Tags

\ No newline at end of file + + Dan Tiskifer +

Tags

\ No newline at end of file diff --git a/public/tags/introduction/atom.xml b/public/tags/introduction/atom.xml index 0712926..b111fb4 100644 --- a/public/tags/introduction/atom.xml +++ b/public/tags/introduction/atom.xml @@ -1,19 +1,23 @@ - Dan Tiskifer - introduction - Dan Tiskifer writes stories, adventures and settings for tabletop roleplaying games, as well as leads regular rounds. They prefer rules-light systems, like Mothership and Cthulhu Dark. - - - Zola - 2023-02-02T15:45:00+00:00 - https://tiskifer.dk/tags/introduction/atom.xml - - A Shadow At The End Of The Tunnel - 2023-02-02T15:45:00+00:00 - 2023-02-02T15:45:00+00:00 - - https://tiskifer.dk/posts/a-shadow-at-the-end-of-the-tunnel/ - <p>This is the name of my new campaign setting, that I've thrown my players in, recently. In this, and the following posts, I'm going to describe details of this setting, hoping, that it might inspire someone.</p> + Dan Tiskifer - introduction + Dan Tiskifer writes stories, adventures and settings for tabletop roleplaying games, as well as leads regular rounds. They prefer rules-light systems, like Mothership and Cthulhu Dark. + + + Zola + 2023-02-02T15:45:00+00:00 + https://tiskifer.dk/tags/introduction/atom.xml + + A Shadow At The End Of The Tunnel + 2023-02-02T15:45:00+00:00 + 2023-02-02T15:45:00+00:00 + + Unknown + + + https://tiskifer.dk/posts/a-shadow-at-the-end-of-the-tunnel/ + + <p>This is the name of my new campaign setting, that I've thrown my players in, recently. In this, and the following posts, I'm going to describe details of this setting, hoping, that it might inspire someone.</p> <p>The setting is trying to be rather realistic, but don't worry: It still includes Hyperspace travel (yeah!). It is set in a bit over 300 years from now. Humanity has expanded over multiple solar systems but settlements are still comparatively small. Most habitable places outside of Terra are moons around gas giants in the habitable zone of their host stars, or they are completely artificial. Despite the many simple alien life forms that have been found, no intelligences are among it, as it seems. Humanity is still alone in the universe.</p> <p>Intelligent machines are used for most labour. Lots of things are automated and cheap. Sometimes though, human labour is even cheaper, if just far enough from well regulated areas. That is, as long as you are not a criminal. Or worse: in dept of a big coorparation with high social score.</p> <p>Anyway. This post focusses on the history of the campaign world:</p> @@ -37,17 +41,23 @@ High energy experiments, using the intense magnetic fields and the strong gravit <h2 id="what-s-next">What's next?</h2> <p>The upcoming posts will either reveal a bit more about the campaign setting or tell a story, that happened inside the world. I started carving out details about many things already, but not everything is polished and well thought-through, yet. Stay tuned.</p> - - - Formal Greeting - 2023-02-02T15:35:00+00:00 - 2023-02-02T15:35:00+00:00 - - https://tiskifer.dk/posts/hello/ - <p>Hello everyone. This is my first post and I thougth I might as well tell you, what is going on here.</p> + + + + Formal Greeting + 2023-02-02T15:35:00+00:00 + 2023-02-02T15:35:00+00:00 + + Unknown + + + https://tiskifer.dk/posts/hello/ + + <p>Hello everyone. This is my first post and I thougth I might as well tell you, what is going on here.</p> <p>Highly inspired by <a href="https://www.traaa.sh/about">Traaash</a> and other pages, I want to use this place for all the TTRPG things, I am currently thinking about, working on or planning. I started jotting a lot of stuff down and everything is very badly organized. Maybe I can bring this into order, by formulizing blog posts.</p> <p>I also want to log the events of my current (hopefully longrunning) <a href="https://mothershiprpg.com">Mothership</a> campaign, that, one day, will maybe give birth to a book, including the campaign setting, its stories and characters, a main story arc, lots of side quests and additional content to help bring the world alive. Unlike many of the existing Mothership campaigns and adventures that have a retro-futurism vibe, my setting focusses on a certain grade of realistic science-fiction, some might call it &quot;hard sci-fi&quot;. I will write more about it in my next post.</p> <p>In the meantime, enjoy and stay wonderful.</p> - + + diff --git a/public/tags/introduction/index.html b/public/tags/introduction/index.html index 31ce25d..9b5f977 100644 --- a/public/tags/introduction/index.html +++ b/public/tags/introduction/index.html @@ -1 +1,3 @@ - Dan Tiskifer

Entries tagged - "introduction"

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Entries tagged - "introduction"

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