<!doctype html><htmllang=en><head><metacharset=UTF-8><metacontent="IE=edge"http-equiv=X-UA-Compatible><metacontent="width=device-width,initial-scale=1.0"name=viewport><title> A Shadow At The End Of The Tunnel </title><linkhref=/menu_icon/avatar.pngrel=icontype=image/png><linkhref="https://tiskifer.dk/ atom.xml"title="Dan Tiskifer"rel=alternatetype=application/atom+xml><linkhref=https://tiskifer.dk/main.cssmedia=screenrel=stylesheet><metacontent="Dan Tiskifer writes stories, adventures and settings for tabletop roleplaying games, as well as leads regular rounds. They prefer rules-light systems, like Mothership and Cthulhu Dark."name=description><metacontent="Dan Tiskifer writes stories, adventures and settings for tabletop roleplaying games, as well as leads regular rounds. They prefer rules-light systems, like Mothership and Cthulhu Dark."name=description><metacontent="index, nofollow"name=robots><metacontent="Dan Tiskifer"property=og:title><metacontent=articleproperty=og:type><metacontent=/menu_icon/avatar.pngproperty=og:image><metacontent=/menu_icon/avatar.pngname=twitter:card><metacontent=https://tiskifer.dk/posts/a-shadow-at-the-end-of-the-tunnel/property=og:url><metacontent="Dan Tiskifer writes stories, adventures and settings for tabletop roleplaying games, as well as leads regular rounds. They prefer rules-light systems, like Mothership and Cthulhu Dark."property=og:description><metacontent="Dan Tiskifer"property=og:site_name><metacontent="default-src 'self' ws://127.0.0.1:1024/; img-src 'self' https://*; script-src 'self'; style-src 'self'; font-src 'self'"http-equiv=Content-Security-Policy><body><header><divclass=navbar><divclass="nav-title nav-navs"><aclass="nav-links home-title"href=https://tiskifer.dk>Dan Tiskifer</a></div><navclass="nav-title nav-navs"><aclass=nav-linkshref=/tags/campaign><imgalt=Campaignheight=15logsrc=/menu_icon/campaign.pngwidth=15> Campaign Log</a><aclass=nav-linkshref=/projects><imgalt=Projectsheight=15src=/menu_icon/projects.pngwidth=15> Projects</a><aclass=nav-linkshref=/about><imgalt=Aboutheight=15src=/menu_icon/avatar.pngwidth=15> About</a></nav><navclass="socials nav-navs"><aclass="nav-links social"rel="noopener noreferrer"href=https://m.k0r.in/@rpgtarget=_blank><imgalt=fediversesrc=/social_icons/mastodon.svgtitle=fediverse></a><aclass="nav-links social"rel="noopener noreferrer"href=https://discord.gg/fGqa8JCqZMtarget=_blank><imgalt=discordsrc=/social_icons/discord.svgtitle=discord></a><labelclass=theme-switcherfor=themeswitch><divclass=background></div><inputid=themeswitchtype=checkbox><divclass=switch><imgalt="theme switch to dark"class=moonsrc=/menu_icon/moon.png><imgalt="theme switch to light"class=sunsrc=/menu_icon/sun.png></div></label></nav></div></header><divclass=content><main><article><headerclass=title><h1>A Shadow At The End Of The Tunnel</h1><divclass=meta><divclass=post-tags><navclass="nav tags">🏷: <ahref=https://tiskifer.dk/tags/campaign/>campaign</a> 🏷: <ahref=https://tiskifer.dk/tags/campaign-setting/>campaign-setting</a> 🏷: <ahref=https://tiskifer.dk/tags/introduction/>introduction</a></nav></div><span> 692 words (4 minute read) posted on <time>2023-02-02</time></span></div></header><sectionclass=body><p>This is the name of my new campaign setting, that I've thrown my players in, recently. In this, and the following posts, I'm going to describe details of this setting, hoping, that it might inspire someone.<p>The setting is trying to be rather realistic, but don't worry: It still includes Hyperspace travel (yeah!). It is set in a bit over 300 years from now. Humanity has expanded over multiple solar systems but settlements are still comparatively small. Most habitable places outside of Terra are moons around gas giants in the habitable zone of their host stars, or they are completely artificial. Despite the many simple alien life forms that have been found, no intelligences are among it, as it seems. Humanity is still alone in the universe.<p>Intel