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A Shadow At The End Of The Tunnel
</title><link href=/menu_icon/avatar.png rel=icon type=image/png><link href="https://tiskifer.dk/ atom.xml" title="Dan Tiskifer" rel=alternate type=application/atom+xml><link href=https://tiskifer.dk/main.css media=screen rel=stylesheet><meta content="Dan Tiskifer writes stories, adventures and settings for tabletop roleplaying games, as well as leads regular rounds. They prefer rules-light systems, like Mothership and Cthulhu Dark." name=description><meta content="Dan Tiskifer writes stories, adventures and settings for tabletop roleplaying games, as well as leads regular rounds. They prefer rules-light systems, like Mothership and Cthulhu Dark." name=description><meta content="index, nofollow" name=robots><meta content="Dan Tiskifer" property=og:title><meta content=article property=og:type><meta content=/menu_icon/avatar.png property=og:image><meta content=/menu_icon/avatar.png name=twitter:card><meta content=https://tiskifer.dk/posts/a-shadow-at-the-end-of-the-tunnel/ property=og:url><meta content="Dan Tiskifer writes stories, adventures and settings for tabletop roleplaying games, as well as leads regular rounds. They prefer rules-light systems, like Mothership and Cthulhu Dark." property=og:description><meta content="Dan Tiskifer" property=og:site_name><meta content="default-src 'self' ws://127.0.0.1:1024/; img-src 'self' https://*; script-src 'self'; style-src 'self'; font-src 'self'" http-equiv=Content-Security-Policy><body><header><div class=navbar><div class="nav-title nav-navs"><a class="nav-links home-title" href=https://tiskifer.dk>Dan Tiskifer</a></div><nav class="nav-title nav-navs"><a class=nav-links href=/tags/campaign> <img alt=Campaign height=15 log src=/menu_icon/campaign.png width=15> Campaign Log</a><a class=nav-links href=/ai-inspo> <img alt=Inspiration height=15 src=/menu_icon/projects.png width=15> Inspiration</a><a class=nav-links href=/about> <img alt=About height=15 src=/menu_icon/avatar.png width=15> About</a></nav><nav class="socials nav-navs"><a class="nav-links social" rel="noopener noreferrer" href=https://m.k0r.in/@rpg target=_blank> <img alt=fediverse src=/social_icons/mastodon.svg title=fediverse> </a><a class="nav-links social" rel="noopener noreferrer" href=https://discord.gg/fGqa8JCqZM target=_blank> <img alt=discord src=/social_icons/discord.svg title=discord> </a><label class=theme-switcher for=themeswitch><div class=background></div> <input id=themeswitch type=checkbox> <div class=switch><img alt="theme switch to dark" class=moon src=/menu_icon/moon.png><img alt="theme switch to light" class=sun src=/menu_icon/sun.png></div></label></nav></div></header><div class=content><main><article><header class=title><h1>A Shadow At The End Of The Tunnel</h1><div class=meta><div class=post-tags><nav class="nav tags">🏷: <a href=https://tiskifer.dk/tags/campaign/>campaign</a> 🏷: <a href=https://tiskifer.dk/tags/campaign-setting/>campaign-setting</a> 🏷: <a href=https://tiskifer.dk/tags/introduction/>introduction</a></nav></div><span> 692 words (4 minute read) posted on <time>2023-02-02</time> </span></div></header><section class=body><p>This is the name of my new campaign setting, that I've thrown my players in, recently. In this, and the following posts, I'm going to describe details of this setting, hoping, that it might inspire someone.<p>The setting is trying to be rather realistic, but don't worry: It still includes Hyperspace travel (yeah!). It is set in a bit over 300 years from now. Humanity has expanded over multiple solar systems but settlements are still comparatively small. Most habitable places outside of Terra are moons around gas giants in the habitable zone of their host stars, or they are completely artificial. Despite the many simple alien life forms that have been found, no intelligences are among it, as it seems. Humanity is still alone in the universe.<p>Intelligent machines are used for most labour. Lots of things are automated and cheap. Sometimes though, human labour is even cheaper, if just far enough from well regulated areas. That is, as long as you are n